Stages + ControlPoints
Attack / Defend
- Setup: RED sets up, GRN in spawn, damage disabled.
- Stage 1: No CPs captured;
ControlPoint1
unlocks for GRN.
- Stage 2: CP1 captured;
ControlPoint2
unlocks.
King Of The Hill
- Stage 1: neutral
- Stage 2: RED holds
- Stage 3: GRN holds
3 Control Points
- Stage 1: CP2 neutral, only capturable.
- Stage 2: CP2→RED; CP3→RED unlocks.
- Stage 3: CP2→GRN; CP1→GRN unlocks.
Weapon Collisions
Items listed are blocked by the given part.
- Hitscan (bullets, melee)
- Projectiles (rockets, arrows… excludes Annihilator’s)
- Flames, Grenades, Stickies, Buildings, Players, Ragdolls
Geometry (CanCollide true, CanTouch true)
- Blocks everything: hitscan → ragdolls
Geometry (CanCollide false)
- Allows projectiles/players through; trajectory still collides.
Geometry (CanCollide true, CanTouch false)
- Blocks hitscan/projectiles; stickies bounce.
Ignore (CanCollide true)
- Blocks grenades, stickies, players, ragdolls
Ignore (CanCollide false)
Ignore (CanCollide true, CanTouch false)
- Blocks grenades (bounce), stickies (bounce), players, ragdolls
Clips
- Blocks flames, buildings (can build), players
KillBricks/Water/Cameras/JumpPads/Teleporters/SpawnZones
Same as Ignore with respective properties.
NoBuild
Enemy Team’s Barrier
- Blocks grenades (bounce), stickies (bounce), buildings, players, ragdolls